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Python Enhancement Proposals

PEP 832 – Virtual environment discovery

PEP 832 – Virtual environment discovery

Author:
Brett Cannon <brett at python.org>
Discussions-To:
Discourse thread
Status:
Draft
Type:
Standards Track
Created:
19-Jan-2026
Python-Version:
3.15
Post-History:
15-Apr-2026 23-Apr-2026

Table of Contents

Abstract

This PEP sets out to help make the discovery of a project’s virtual environment easier for tools by providing a default location as well as a way for a project to point to its preferred virtual environment when it differs from the default location.

Motivation

Imagine you are on your Mac laptop and you double-click your desktop shortcut to launch Emacs (feel free to substitute “Mac” and “Emacs” with your preferred OS and editor, respectively). You open the directory for your project in Emacs. Now, how is Emacs (or any other tool for that matter) supposed to know where the virtual environment for your project is? There’s no possible detection of an activated virtual environment via the VIRTUAL_ENV environment variable as you didn’t launch from a terminal. You potentially could scan all subdirectories for a pyvenv.cfg file to find the virtual environment, but that assumes the virtual environment is kept locally with the project and that there is only one of them and not several to ambiguously choose from. What are tools like code editors which need access to the virtual environment being used to provide functionality like auto-complete to do when there is currently no standardized way to tell anyone where the virtual environment is? Currently, tools like editors have to hard-code a search algorithm for every tool that they choose to support. As well, they can document any conventions they support, but that assumes you or the tool you use to manage your virtual environments follow those conventions.

And this is not a hypothetical issue. The author of this PEP was the dev manager for Python support in VS Code for 7 years and saw firsthand the user struggles and constant feature requests involving trying to find one’s preferred/default virtual environment for a project.

This issue is also not restricted to code editors. Other tools have a need to access the virtual environment to know what is installed. One example is type checkers which need access to the packages that are installed to appropriately gather type annotations for 3rd-party code in order to type check the user’s code.

The goal of this PEP is to provide a specification for tools which create/manage virtual environments a way to tell other tools where the (default) virtual environment for a project is. In the case of a project which has multiple virtual environments, this PEP is meant to allow for specifying the default or “active” virtual environment so users are not forced to make a choice of virtual environment to use if one does not want to make such a decision (e.g. at first launch of their code editor). Please note this PEP neither condones nor discourages having multiple virtual environments for a single project; it is neutral as to whether having a single virtual environment or multiple ones is good or bad.

Specification

This PEP does not define what the “root of a project” means, but the assumption is it is the directory one would open in their code editor to work on a project’s code. This could be the directory where the project’s pyproject.toml lives, or potentially the top directory of a monorepo.

The virtual environment for a project MAY be in a directory named .venv (i.e. .venv/pyvenv.cfg will exist which can be used to detect the existence of a virtual environment) in the root of the project.

In all other situations where placing a virtual environment at the project root in a .venv directory is not possible or desirable, a .venv file SHOULD be written in the project root instead. The file MUST contain at least a single line recording the path to the directory of the virtual environment (i.e. the directory containing pyvenv.cfg). The file MUST be encoded in UTF-8. If \r\n or \n are contained in the file then the path is considered from the start of the file until the first newline in the file with the rest of the file’s contents ignored but reserved for future use cases, otherwise the path is the entire contents of the file. There are NO requirements on path formatting (i.e. a POSIX path is not required). The path MAY be relative to the .venv file. Tools SHOULD verify that the directory the file points to exists before using it.

Tools looking for a virtual environment SHOULD look for the .venv directory or file and handle them appropriately. Tools SHOULD NOT prefer one format over another when searching for a virtual environment (e.g. if a tool looks up through parent directories for a virtual environment, it shouldn’t look for a directory first and then a file; the first thing found with the .venv path name should be chosen). Sharing the same path name for both the directory and file means there is no precedence issue within the same directory. If the found .venv is a symlink, it does NOT alter how the resolved file is treated; symlinks SHOULD be treated as if they were a regular entry in the file system.

This PEP proposes some changes to the venv module to go along with the above recommendations:

  1. A DEFAULT_NAME: str global that’s set to ".venv".
  2. Create a read_redirect_file(project_root: os.PathLike|str) -> pathlib.Path[str] function for getting the path from a redirect file in project_root / DEFAULT_NAME. Raises an exception if the location recorded in the redirect file does not exist.
  3. venv.EnvBuilder gains write_redirect_file(project_root: os.PathLike, env_dir: os.PathLike) -> None and an equivalent write_redirect_file() function for the module. The function and method will create a redirect file at project_root / DEFAULT_NAME that points to env_dir.
  4. venv.EnvBuilder.create() and venv.create() gain a keyword-only project_root: os.PathLike | None parameter that will write out a .venv file to that directory via EnvBuilder.write_redirect_file(). If the value for env_dir ends in DEFAULT_NAME and project_root points to the parent directory of env_dir then write_redirect_file() will not be called.
  5. The env_dir parameter for venv.EnvBuilder.create() and venv.create() get a default value of DEFAULT_NAME.
  6. The -m venv CLI will gain a default value for its ENV_DIR argument of DEFAULT_NAME (it’s currently an error not to provide the argument).
  7. The -m venv CLI will gain a --project-root option that mirrors the new parameter to venv.EnvBuilder.create(). It will be an error to use the option when multiple ENV_DIR arguments are provided.
  8. A function named executable(dir: os.PathLike, name: str = DEFAULT_NAME, *, traverse: bool = False) -> pathlib.Path will be added; it will look for a virtual environment in dir at name (directory or redirect file; defaults to DEFAULT_NAME) and return the path to the python executable for the virtual environment, raising an exception if the path to a virtual environment is not found or the virtual environment is somehow corrupted. If traverse is true, then traversal through the parent directories of dir to look for DEFAULT_NAME as a file or directory will be done and will stop at the first DEFAULT_NAME found closest to dir.

With regard to committing a .venv file to version control, it MAY be done when the location of the virtual environment is considered static to a project once it is set up. For instance, some projects that use tox have a “dev” environment defined in their configuration that ends up at .tox/dev. Setting a .venv file to point to that virtual environment and checking in the file is reasonable. The same goes for a project that is only worked on within a container where the location of the virtual environment is controlled and thus static on the file system. The guidance of NOT committing your actual virtual environment to version control is unchanged by this PEP.

Rationale

There are three aspects to where a virtual environment is placed. The first is whether the virtual environment is local to the project or stored globally with other virtual environments. Keeping the virtual environment local means that it is isolated and unique to the project. As well, it means that if you delete the project you also delete the virtual environment. If you store the virtual environment globally then you can share it among multiple projects and delete all virtual environments at once by deleting the directory that contains them all. Keeping virtual environments global also means it won’t be backed up automatically if a project is stored e.g. in a directory automatically backed up to remote storage where you pay based on how much storage you use.

Another aspect is the directory name used for the virtual environment (although this really only affects local virtual environments). If one views virtual environments as more of an implementation detail, a directory name starting with . seemingly makes sense to mark it hidden or de-emphasized in various tools such as shells and code editors. But hiding it can make accessing the directory harder via tools that don’t expose paths starting with a ..

Lastly, there’s whether you have one virtual environment at a time or many. Having only one can minimize disk space for some tools and keeps it simple by not trying to manage multiple virtual environments. Having multiple virtual environments, though, means not having to constantly recreate virtual environments when e.g. needing to test against multiple Python versions.

This PEP takes a two-pronged approach to making virtual environments easily discoverable while supporting all aspects mentioned above. First, this PEP suggests putting the virtual environment in the .venv directory of the project (this can be a hardlink, symlink, etc.). This name has been chosen due to preexisting tool support:

  • Poetry will detect a virtual environment in such a location,
  • PDM creates virtual environments there already
  • uv creates environments there already
  • Hatch can support a virtual environment there)
  • VS Code
    will select it automatically, while still allowing configuration
  • PyCharm
    will use it
  • GitHub has a default .gitignore which ignores .venv
  • GitLab has a default .gitignore which ignores .venv
  • Codeberg has a default .gitignore which ignores .venv

But for various reasons (from personal preference to preexisting tool defaults), the .venv directory in the project root may not work. In those cases, a .venv file which points to the virtual environment by default should be provided in the project’s root directory (i.e. the same location as specified above for the .venv directory). This file should point to the virtual environment to use by default; there can be other virtual environments for the project, but the .venv file should point to the virtual environment to be used if no preference is specified. While a symlink for .venv could serve the same purpose, not all file systems support symlinks. As well, situations like automatic backup of a directory to a cloud backup solution require a level of indirection so that backup tools don’t implicitly follow into a virtual environment and back it up.

The .venv file is meant to represent the virtual environment a workflow tool is expected to use that is external to the one that wrote the .venv file (e.g. Hatch wrote the file and VS Code is going to read it). This means that a workflow tool shouldn’t update the .venv file when running a test suite through multiple versions of Python. But if the workflow tool has a command to control what virtual environment is used when running Python, then the file should be updated as necessary to match what environment the workflow tool would use (e.g. .venv should always match what virtual environment ‘hatch run’ would use). This is not expected to cause a “noisy neighbour” problem as it’s not expected to change that rapidly.

The format for the .venv redirect file is for ease of use. Allowing newlines in the file makes it easy to create or edit the file in a code editor that automatically adds newlines to the end of a file. Only reading up to the first newline, if one exists, also allows for adding more data to the file in the future. It also allows for easy shell scripting to read the file, e.g. head -n 1 .venv | tr -d '\n' or Get-Content .venv -TotalCount 1.

Having tools check for the existence of the path before using it is to prevent tools from being tricked into e.g. blindly passing the file contents into subprocess.run(..., shell=True).

Project Support for this PEP

Speaking to various tool maintainers about this PEP:

Note

Any tool without a link to an expression of (no) support gave that information privately, but with permission to state publicly.

  • Supports
    1. PDM (Frost Ming)
    2. Poetry (Randy Döring)
    3. venv (Vinay Sajip)
    4. Virtualenv (Bernát Gábor)
    5. Tox (Bernát Gábor)
    6. Hatch (Cary Hawkins)
    7. PyCharm (Mark Smith)
    8. library-skills (Sebastián Ramírez)
  • Lukewarm
    1. uv (Zanie Blue)
  • Opposes
    1. Hatch (Ofek Lev)

Backwards Compatibility

For the virtual environment location aspect of this PEP, the backwards compatibility concern would be over some alternative use of .venv. But due to the current usage already in the community, the likelihood of an alternative usage is probably small. This will likely lead to tools showing an error message when a .venv file is used, though. While the error message would likely be around .venv being a file and thus not explaining why there’s a file, it just prevents any tool from overlooking the .venv file and blindly creating another virtual environment.

The other possible backwards compatibility concern is the new default value for the -m venv CLI. But since it’s currently an error not to specify the directory, the impact should be minimal.

Security Implications

Not checking the contents of a potentially malicious .venv file and passing it to a shell process (e.g. subprocess.run(..., shell=True)) would be a serious security concern. This is why this PEP says tools MUST make sure the path is valid before using it.

Setting a .venv file to a path that isn’t a virtual environment is only a concern if the arguments the user provided to the executable were also a concern. That would require the user to craft appropriate arguments on top of using the malicious .venv file.

How to Teach This

For new users, they can be told that python -m venv creates a virtual environment in .venv, and that any other tool that creates a virtual environment on their behalf can do the same.

For experienced users, they should be taught the default location for a project’s virtual environment is at the root of the project in .venv. If the currently active virtual environment lives elsewhere, a .venv file will be there to tell them where to find the virtual environment.

Reference Implementation

The proposed code changes to venv can be found at https://github.com/brettcannon/cpython/tree/venv-location-pep. A diff showing the changes can be seen at https://github.com/brettcannon/cpython/compare/main…brettcannon:cpython:venv-location-pep.

Rejected Ideas

Use a name other than .venv

Some people either don’t like that .venv is hidden by some tools by default thanks to the leading ., or don’t like venv as an abbreviation. Since there doesn’t seem to be a clear consensus on an alternative, a different name doesn’t fundamentally change any semantics, existing tools seem to already support .venv, one can still use a different name for an environment thanks to redirect file support as proposed by this PEP, and the author of this PEP prefers the name, .venv was chosen. Discussing alternative names was viewed as bikeshedding.

Open Issues

List all known virtual environments in the redirect file

While the redirect file format is designed for future usage, this PEP could choose to just use that space now instead of in some future PEP. The extra data in the file could record other virtual environments that the project has. Optionally, the path could be separated from a labelled name by a \t. The default virtual environment would be allowed to be listed in the labelled section if an explicit label was desired. Another option would to record such data in a JSON/JSONL trailer in the file.

Acknowledgements

Thanks to everyone who participated in an earlier discussion on this topic at https://discuss.python.org/t/22922/. Thanks to Cary Hawkins of Hatch, Randy Döring of Poetry, Frost Ming of PDM, Bernát Gábor of virtualenv & tox, Vinay Sajip of venv, and Zanie Blue of uv for feedback on the initial draft of this PEP.

Change History

  • 23-Apr-2026
    • Add PyCharm and library-skills support
    • Have redirect files read up to the first newline
    • Clarify there is no opinion to having multiple virtual environments
    • Explicitly use the code editor example for the motivation
    • Have venv.executable() be configurable for the virtual environment name
    • Clarify symlinks are not to be treated in any special way
    • Move the Rationale after the Specification and simplify the latter by moving details to the former
    • Loosened things involving “MAY”, “SHOULD”, and “NOT” so tools are not required to do anything beyond how they interpret a redirect file

Source: https://github.com/python/peps/blob/main/peps/pep-0832.rst

Last modified: 2026-04-24 04:28:14 GMT